Seriously though who is the artist responsible for this DA:I stuff coming out, it is so good
Been working on an editorial illustration for a food publication, and I knew I wanted to do some wacky forced perspective, but all of my thumbnails just looked super wrong. Went back to the basics and watched Matt Kohr’s Perspective Sketching 1 and 2, which I highly recommend. Got me to the point where I was comfortable setting up a scaffolding grid and playing around with what felt “right.” Still working on this one, will post when it’s up (and published!)
To have this weird little subculture jump out to try and ‘defend’ gaming from its own natural maturity is in equal parts heartbreaking and farcical. They will fail. They will fail for the same reason that Jack Thompson failed - because gamers are growing older every year, games culture is steadily spreading out across the mainstream, and it cannot be forced into a box by a vocal minority. They are a shower of Cnuts trying to hold back a tide they can’t even conceive.
… The frightened mob who are currently digging into positions around their fragile banner of ‘gamer’ identity are preparing to battle an enemy who isn’t even going to show up. We don’t need to.
…. At present, I think the events of the last two weeks represents kind of breaking point - a extinction burst of violent anarchy preceding a cultural revolution.
The games industry’s continuing tradition of marketing videogames as a sort of dopey pastime for boys who want to play at being superheroes is dying on its feet. Games are exploring broader subjects and providing more granular experiences, and we should all be proud of that. At the same time, more and more people are looking at games like Battlefield: Hardline and the recent events in Ferguson and realising that our established culture is creating some really distasteful stuff. The subculture of Proud Gamers who look to defend gaming culture (and hence, their sense of identity) from external threats like Anita Sarkeesian and Zoe Quinn simply fail to realise that they are not external threats, but internal revolutionaries. You don’t like them? Wait a few years and there’ll be a lot more people like them for you to choose between, and maybe you’ll get on with one of them instead."
from The Plight of the Grown-Ass Gamer by Owen Grieve
Sam Weber born in Alaska is a New York-based illustrator, awarded a Gold Award by The Society of Illustrators and the Spectrum Annual. He graduated from The Alberta College of Art and Design in Calgary, before completing a Masters at The School of Visual Arts in New York. His current clients include Time, DC and Rolling Stone.
i drew a bunch of elves of color!!
This post reminds me of something that happened a few years back.
I once served as art director for a project where the illustration spec called for characters of a variety of races (in the real-world sense, not the Dungeons & Dragons sense - though the latter was involved as well).
We had one particular artist, tasked with drawing a series of elves, who didn’t quite seem to get what that meant. Their output was basically “white elf”, “another white elf”, “white elf with a tan”, “white elf looking a bit pale”, “yet another white elf”, etc.
When this was pointed out, they were like “oh, yeah, now I get it - I’ll totally fix that with my next piece”.
They proceeded to turn in a picture of a blue elf.
In the end, we had to provide specific quotas for specific levels of racial representation in order to get the point across. It all worked out in the end, but it’s stuck with me ever since that this artist examined the original spec, looked at our feedback, and came to the conclusion a blue elf was more plausible than a black one.
In conclusion: this is awesome.
Speaking of different body shapes. These are all basically peak human bodies.
How come 99% of them don’t conform to what the entertainment industry tells us is the perfect body?
This is a FABULOUS set of body refs. So glad this came back across my dash so I could reblog it here :D